Recommend World of Warcraft's Lead designer Rob Pardo on the Role of the Cloud in Games (Email)

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In a really far ranging and insightful interview by Steve Peterson: Game Industry Legends: Rob Pardo, where the future of gaming is discussed, there was a section on how the cloud might be used in games. I know there are a lot of game developers in my audience, so I thought it might be useful:

Q. If the game is free-to-play but I have to download 10 gigabytes to try it out, that can keep me from trying it. That's part of what cloud gaming is trying to overcome; do you think cloud gaming is going to make some inroads because of those technical issues?

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