I've done some XMPP development so when I read Facebook was making a Jabber chat client I was really curious how they would make it work. While core XMPP is straightforward, a number of protocol extensions like discovery, forms, chat states, pubsub, multi user chat, and privacy lists really up the implementation complexity. Some real engineering challenges were involved to make this puppy scale and perform. It's not clear what extensions they've implemented, but a blog entry by Facebook's Eugene Letuchy hits some of the architectural challenges they faced and how they overcame them.
Update: Jake in Does Django really scale better than Rails? thinks apps like FFS shouldn't need so much hardware to scale.
In a short three months Friends for Sale (think Hot-or-Not with a market economy) grew to become a top 10 Facebook application handling 200 gorgeous requests per second and a stunning 300 million page views a month. They did all this using Ruby on Rails, two part time developers, a cluster of a dozen machines, and a fairly standard architecture. How did Friends for Sale scale to sell all those beautiful people? And how much do you think your friends are worth on the open market?
Recent comments
2 hours 22 min ago
19 hours 12 min ago
20 hours 19 min ago
1 day 8 hours ago
1 day 17 hours ago
1 day 17 hours ago
1 day 19 hours ago
2 days 23 min ago
2 days 35 min ago
2 days 3 hours ago