sharding

Alternate strategy for database sharding

An alternate strategy for database sharding which avoids queries across different shards and merging results. A central repository of data is maintained for some tables along with other shards. Can be used in calculating top users, recent users, most read etc.

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Database Sharding at Netlog, with MySQL and PHP

Jurriaan Persyn is a Lead Web Developer at Netlog, a social portal site that gets 50 million unique visitors and 5+ billion page views per month. In this paper Jurriaan goes into a lot of excellent nuts and bolts details about how they used sharding to scale their system. If you are pondering sharding as a solution to your scaling problems you'll want to read this paper. As the paper is quite well organized there's no reason to write a summary, but I especially liked this part from the conclusion:


If you can do with simpler solutions (better hardware, more hardware, server tweaking and tuning, vertical partitioning, sql query optimization, ...) that require less development cost, why invest lots of effort in sharding? On the other hand, when your visitor statistics really start blowing through the roof, it is a good direction to go. After all, it worked for us.

Scaling in Games & Virtual Worlds

"Online games and virtual worlds have familiar scaling requirements, but don’t be fooled: everything you know is wrong." Jim Waldo, Sun Microsystems Laboratories

* The computational environment for online games or virtual worlds is close to the exact inverse of that found in most markets serviced by the high-tech industry.
* The need for a heavyweight client is, in part, an outcome of the evolution of these games.
* Latency is the enemy of fun—and therefore the enemy of online games and virtual worlds.
* The game server is used both to discourage cheating (by making it much more difficult) and to detect cheating (by seeing patterns of divergence between the game state reported by the client and the game state held by the server). Peer-to-peer technologies might seem a natural fit for the first role of the game server, but this second role means that few if any games or worlds trust their peers enough to avoid the server component.
* Using multiple servers is a basic mechanism for scaling the server component of a game to the levels that are being seen in the online world today.
* Having multiple servers means that part of building the game is deciding how to partition the load over these servers. The first technique is to exploit the geography of the game or world. The second technique is known as sharding.
* While shards allow scale, they do so at the price of player interaction.
* The problem is that the culture that has grown up around games and virtual worlds is not one that understands or is overly familiar with the programming techniques that are required to exploit the parallelism inherent in these systems.

Database Sharding for startups

The most important aspect of a scalable web architecture is data partitioning. Most components in a modern data center are completely stateless, meaning they just do batches of work that is handed to them, but don't store any data long-term. This is true of most web application servers, caches like memcached, and all of the network infrastructure that connects them. Data storage is becoming a specialized function, delegated most often to relational databases. This makes sense, because stateless servers are easiest to scale - you just keep adding more. Since they don't store anything, failures are easy to handle too - just take it out of rotation.

Stateful servers require more careful attention. If you are storing all of your data in a relational database, and the load on that database exceeds its capacity, there is no automatic solution that allows you to simply add more hardware and scale up. (One day, there will be, but that's for another post). In the meantime, most websites are building their own scalable clusters using sharding.

Read more on LessonLearned blog.

Todd Hoff's picture

Paper: Sharding with Oracle Database

The upshot of the paper is Oracle rules and MySQL sucks for sharding. Which is technically probable, if you don't throw in minor points like cost and ease of use. The points where they think Oracle wins: online schema changes, more robust replication, higher availability, better corruption handling, better use of large RAM and multiple cores, better and better tested partitioning features, better monitoring, and better gas mileage.

Alternative Memcache Usage: A Highly Scalable, Highly Available, In-Memory Shard Index

While working with Memcache the other night, it dawned on me that it’s usage as a distributed caching mechanism was really just one of many ways to use it. That there are in fact many alternative usages that one could find for Memcache if they could just realize what Memcache really is at its core – a simple distributed hash-table – is an important point worthy of further discussion.

To be clear, when I say “simple”, by no means am I implying that Memcache’s implementation is simple, just that the ideas behind it are such. Think about that for a minute. What else could we use a simple distributed hash-table for, besides caching? How about using it as an alternative to the traditional shard lookup method we used in our Master Index Lookup scalability strategy, discussed previously here.

Scalability Strategies Primer: Database Sharding

This article is a primer, intended to shine some much needed light on the logical, process oriented implementations of database scalability strategies in the form of a broad introduction. More specifically, the intent is to elaborate on the majority of these implementations by example.

Todd Hoff's picture

37signals Architecture

Update 6: Things We’ve Learned at 37Signals. Themes: less is more; don't worry be happy.
Update 5: Nuts & Bolts: HAproxy . Nice explanation (post, screencast) by Mark Imbriaco of why HAProxy (load balancing proxy server) is their favorite (fast, efficient, graceful configuration, queues requests when Mongrels are busy) for spreading dynamic content between Apache web servers and Mongrel application servers.
Update 4: O'Rielly's Tim O'Brien interviews David Hansson, Rails creator and 37signals partner. Says BaseCamp scales horizontally on the application and web tier. Scales up for the database, using one "big ass" 128GB machine. Says: As technology moves on, hardware gets cheaper and cheaper. In my mind, you don't want to shard unless you positively have to, sort of a last resort approach.
Update 3: The need for speed: Making Basecamp faster. Pages now load twice as fast, cut CPU usage by a third and database time by about half. Results achieved by: Analysis, Caching, MySQL optimizations, Hardware upgrades.
Update 2: customer support is handled in real-time using Campfire.
Update: highly useful information on creating a customer billing system.

In the giving spirit of Christmas the folks at 37signals have shared a bit about how their system works. 37signals is most famous for loosing Ruby on Rails into the world and they've use RoR to make their very popular Basecamp, Highrise, Backpack, and Campfire products. RoR takes a lot of heat for being a performance dog, but 37signals seems to handle a lot of traffic with relatively normal sounding resources. This is just an initial data dump, they promise to add more details later. As they add more I'll update it here.

Pyshards aspires to build sharding toolkit for Python

I've been interested in sharding concepts since first hearing the term "shard" a few years back. My interest had been piqued earlier, the first time I read about Google's original approach to distributed search. It was described as a hashtable-like system in which independent physical machines play the role of the buckets. More recently, I needed the capacity and performance of a Sharded system, but did not find helpful libraries or toolkits which would assist with the configuration for my language of preference these days, which is Python. And, since I had a few weeks on my hands, I decided I would begin the work of creating these tools.

The result of my initial work the Pyshards project, a still-incomplete python and MySQL based horizontal partitioning and sharding toolkit. HighScalability.com readers will already know that horizontal partitioning is a data segmenting pattern in which distinct groups of physical row-based datasets are distributed across multiple partitions. When the partitions exist as independent databases and when they exist within a shared-nothing architecture they are known as shards. (Google apparently coined the term shard for such database partitions, and pyshards has adopted it.) The goal is to provide big opportunities for database scalability while maintaining good performance. Sharded datasets can be queried individually (one shard) or collectively (aggregate of all shards). In the spirit of The Zen of Python, Pyshards focuses on one obvious way to accomplish horizontal partitioning, and that is by using a hash/modulo based algorithm.

Pyshards provides the ability to reasonably add polynomial capacity (number of original shards squared) without re-balancing (re-sharding). Pyshards is designed with re-sharding in mind (because the time will come when you must re-balance) and provides re-sharding algorithms and tools. Finally, Pyshards aspires to provide a web-based shard monitoring tool so that you can keep an eye on resource capacity.

So why publish an incomplete open source project? I'd really prefer to work with others who are interested in this topic instead of working in a vacuum. If you are curious, or think you might want to get involved, come visit the project page, join a mailing list, or add a comment on the WIKI.

http://code.google.com/p/pyshards/wiki/Pyshards

Devin

Todd Hoff's picture

HSCALE - Handling 200 Million Transactions Per Month Using Transparent Partitioning With MySQL Proxy

Update 2: A HSCALE benchmark finds HSCALE "adds a maximum overhead of about 0.24 ms per query (against a partitioned table)." Future releases promise much improved results.
Update: A new presentation at An Introduction to HSCALE.

After writing Skype Plans for PostgreSQL to Scale to 1 Billion Users, which shows how Skype smartly uses a proxy architecture for scaling, I'm now seeing MySQL Proxy articles all over the place. It's like those "get rich quick" books that say all you have to do is visualize a giraffe with a big yellow dot superimposed over it and by sympathetic magic giraffes will suddenly stampede into your life. Without realizing it I must have visualized transparent proxies smothered in yellow dots.

One of the brightest images is a wonderful series of articles by Peter Romianowski describing the evolution of their proxy architecture. Their application is an OLTP system executing 200 million transaction per month, tables with more than 1.5 billion rows, and a 600 GB total database size. They ran into a wall buying bigger boxes and wanted to move to a sharded architecture. The question for them was: how do you implement sharding?

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