In article Building Super-Scalable Web Systems with REST Udi Dahan tells an interesting story of how they made a weather reporting system scale for over 10 million users. So many users hitting their weather database didn't scale. Caching in a straightforward way wouldn't work because weather is obviously local. Caching all local reports would bring the entire database into memory, which would work for some companies, but wasn't cost efficient for them.
So in typical REST fashion they turned locations into URIs. For example: http://weather.myclient.com/UK/London. This allows the weather information to be cached by intermediaries instead of hitting their servers. Hopefully for each location their servers will be hit a few times and then the caches will be hit until expiry.
Our latest strategy is taken from a great post by Paul Saab of Facebook, detailing how with changes Facebook has made to memcached they have:
...been able to scale memcached to handle 200,000 UDP requests per second with an average latency of 173 microseconds. The total throughput achieved is 300,000 UDP requests/s, but the latency at that request rate is too high to be useful in our system. This is an amazing increase from 50,000 UDP requests/s using the stock version of Linux and memcached.
To scale Facebook has hundreds of thousands of TCP connections open to their memcached processes. First, this is still amazing. It's not so long ago you could have never done this. Optimizing connection use was always a priority because the OS simply couldn't handle large numbers of connections or large numbers of threads or large numbers of CPUs. To get to this point is a big accomplishment. Still, at that scale there are problems that are often solved.
Some of the problem Facebook faced and fixed:
When you read Paul's article keep in mind all the incredible number of man hours that went into profiling the system, not just their application, but the entire software hardware stack. Then add in the research, planning, and trying different solutions to see if anything changed for the better. It's a lot of work. Notice using a nifty new parallel language or moving to a cloud wouldn't have made a bit difference. It's complete mastery of their system that made the difference.
A summary of potential strategies:
You can find their changes on github, the hub that says "git."
Update 3:Nati Shalom's Take on this article. Lots of good stuff on designing architectures for latency minimization.
Update 2: Why Latency Lags Bandwidth, and What it Means to Computing by David Patterson. Reasons: Moore's Law helps BW more than latency; Distance limits latency; Bandwidth easier to sell; Latency help BW, but not vice versa; Bandwidth hurts latency; OS overhead hurts latency more than BW. Three ways to cope: Caching, Replication, Prediction. We haven't talked about prediction. Games use prediction, i.e, project where a character will go, but it's not a strategy much used in websites.
Update: Efficient data transfer through zero copy. Copying data kills. This excellent article explains the path data takes through the OS and how to reduce the number of copies to the big zero.
Latency matters. Amazon found every 100ms of latency cost them 1% in sales. Google found an extra .5 seconds in search page generation time dropped traffic by 20%. A broker could lose $4 million in revenues per millisecond if their electronic trading platform is 5 milliseconds behind the competition.
The Amazon results were reported by Greg Linden in his presentation Make Data Useful. In one of Greg's slides Google VP Marissa Mayer, in reference to the Google results, is quoted as saying "Users really respond to speed." And everyone wants responsive users. Ka-ching! People hate waiting and they're repulsed by seemingly small delays.
The less interactive a site becomes the more likely users are to click away and do something else. Latency is the mother of interactivity. Though it's possible through various UI techniques to make pages subjectively feel faster, slow sites generally lead to higher customer defection rates, which lead to lower conversation rates, which results in lower sales. Yet for some reason latency isn't a topic talked a lot about for web apps. We talk a lot about about building high-capacity sites, but very little about how to build low-latency sites. We apparently do so at the expense of our immortal bottom line.
I wondered if latency went to zero if sales would be infinite? But alas, as Dan Pritchett says, Latency Exists, Cope!. So we can't hide the "latency problem" by appointing a Latency Czar to conduct a nice little war on latency. Instead, we need to learn how to minimize and manage latency. It turns out a lot of problems are better solved that way.
How do we recover that which is most meaningful--sales--and build low-latency systems?
Plenty of FishCEO Markus Frind, famous nerd hero for making over $10 million a year from Google ads on a free dating site he made and ran all by himself, now sees a problem with the free model:
The problem with free is that every time you double the size of your database the cost of maintaining the site grows 6 fold. I really underestimated how much resources it would take, I have one database table now that exceeds 3 billion records. The bigger you get as a free site the less money you make per visit and the more it costs to service a visit...There is really no money in being free and we have to start experimenting with other models now or we won’t be able to compete in 3 or 4 years.
As one commenter succinctly put it: the “golden time” of AdSense is over. Time to look at costs. The POF architecture is to run scarily huge tables on single machines. They also buy and maintain their own SAN. So it seems scaling up is what is increasing costs and decreasing profits. I wonder if the economics of cloud storage and cloud architectures might have a more linear cost curve?
Election night is a big traffic boost for news and social sites. Yahoo expects up to 400 million page views on Election Day. Data Center Knowledge has an excellent article how various sites are preparing to handle spikes in election night traffic. Some interesting bits:
Tonight is a big night for a lot of sites. It's interesting to see how some are responding to the challenge. A lot of what they are doing will work for you too.
Dormando shows an enlightened middle way for storing sessions in cache and the database. Sessions are a perfect cache candidate because they are transient, smallish, and since they are usually accessed on every page access removing all that load from the database is a good thing. But as Dormando points out session caches have problems. If you remove expiration times from the cache and you run out of memory then no more logins. If a cache server fails or needs to be upgrade then you just logged out a bunch of potentially angry users.
The middle ground Dormando proposes is using both the cache and the database:
There's a small chance of data loss, but you've still greatly reduced the database load while providing reliability. Nice solution.
This is a question everyone must struggle with when building out their datacenter. Storage choices are always the ones I have the least confidence in. David Marks in his blog You Can Change It Later! asks the question Should I get a SAN to scale my site architecture? and answers no. A better solution is to use commodity hardware, directly attach storage on servers, and partition across servers to scale and for greater availability.
David's reasoning is interesting:
It's hard to beat the power and flexibility (backups, easy to add storage, mirroring, etc) of a good SAN, but Mark makes a good case.
OK, there is no "they" and "they" wouldn't care if you knew anyway. After all, this isn't a blog about really important stuff like investing, acne cures, or cheap natural cleansing products.
But the secrets are real. Super cloud scaling consultant Kent Langley has put together a comprehensive checklist to consider when developing for the cloud:
Please follow the link to Kent's post for a full explanation. To some this may seem obvious, but that doesn't mean it gets done. Good helpful stuff.
Update 2 Business Model Influencing Software Architecture by Brandon Watson. The profitability of your project could disappear overnight on account of code behaving badly.
Update: Amazon adds Elastic Block Store at $0.10 per 1 million I/O requests. Now I need some cost minimization storage algorithms!
In the GAE Meetup yesterday a very interesting design rule came up: Design By Explicit Cost Model. A clumsy name I know, but it is explained like this:
If you are going to be charged for an operation GAE wants you to explicitly ask for it. This is why some automatic navigation between objects isn't provided because that will force an explicit query to be written. Writing an explicit query is a sort of EULA for being charged. Click OK in the form of a query and you've indicated that you are prepared to pay for a database operation.
Usually in programming the costs we talk about are time, space, latency, bandwidth, storage, person hours, etc. Listening to the Google folks talk about how one of their explicit design goals was to require programmers to be mindful of operations that will cost money made me realize in cloud programming cost will be another aspect of design we'll have to factor in.
Instead of asking for the Big O complexity of an algorithm we'll also have to ask for the Big $ (or Big Euro) notation so we can judge an algorithm by its cost against a particular cloud profile. Maybe something like $(CPU=1.3,DISK=3,IN-BANDWIDTH=2,OUT=BANDWIDTH=3, DB=10). You could look at the Big $ notation for algorithm and shake your head saying that approach will never work for GAE, but it could work for Amazon. Can we find a cheaper Big $? ...
This strategy is stated perfectly by Flickr's Myles Grant: The Flickr engineering team is obsessed with making pages load as quickly as possible. To that end, we’re refactoring large amounts of our code to do only the essential work up front, and rely on our queueing system to do the rest. Flickr uses a queuing system to process 11 million tasks a day. Leslie Michael Orchard also does a great job explaining the queuing meme in his excellent post Queue everything and delight everyone.
The process:
This approach makes it much easier to bound response latencies as features scale.
In the era of Web 2.0 traditional approaches to capacity planning are often difficult to implement. Guerrilla Capacity Planning facilitates rapid forecasting of capacity requirements based on the opportunistic use of whatever performance data and tools are available.
One unique Guerrilla tool is Virtual Load Testing, based on Dr. Gunther's "Universal Law of Computational Scaling", which provides a highly cost-effective method for assessing application scalability. Neil Gunther, M.Sc., Ph.D. is an internationally recognized computer system performance consultant who founded Performance Dynamics Company in 1994.
Some reasons why you should understand this law:
1. A lot of people use the term "scalability" without clearly defining it, let alone defining it quantitatively. Computer system scalability must be quantified. If you can't quantify it, you can't guarantee it. The universal law of computational scaling provides that quantification.
2. One the greatest impediments to applying queueing theory models (whether analytic or simulation) is the inscrutibility of service times within an application. Every queueing facility in a performance model requires a service time as an input parameter. No service time, no queue. Without the appropriate queues in the model, system performance metrics like throughtput and response time, cannot be predicted. The universal law of computational scaling leapfrogs this entire problem by NOT requiring ANY low-level service time measurements as inputs.
Update 2: Michael Galpin in Cache Money and Cache Discussions likes memcached for it's expiry policy, complex graph data, process data, but says MySQL has many advantages: SQL, Uniform Data Access, Write-through, Read-through, Replication, Management, Cold starts, LRU eviction.
Update: Dormando asks Should you use memcached? Should you just shard mysql more?. The idea of caching is the most important part of caching as it transports you beyond a simple CRUD worldview. Plan for caching and sharding by properly abstracting data access methods. Brace for change. Be ready to shard, be ready to cache. React and change to what you push out which is actually popular, vs over planning and wasting valuable time.
Feedster's François Schiettecatte wonders if Fotolog's 21 memcached servers wouldn't be better used to further shard data by adding more MySQL servers? He mentions Feedster was able to drop memcached once they partitioned their data across more servers. The algorithm: partition until all data resides in memory and then you may not need an additional memcached layer.
Parvesh Garg goes a step further and asks why people think they should be using MySQL at all?
Pre-generating static files is an oldy but a goody, and as Thomas Brox Røst says, it's probably an underused strategy today. At one time this was the dominate technique for structuring a web site. Then the age of dynamic web sites arrived and we spent all our time worrying how to make the database faster and add more caching to recover the speed we had lost in the transition from static to dynamic.
Static files have the advantage of being very fast to serve. Read from disk and display. Simple and fast. Especially when caching proxies are used. The issue is how do you bulk generate the initial files, how do you serve the files, and how do you keep the changed files up to date? This is the process Thomas covers in his excellent article Serving static files with Django and AWS - going fast on a budget", where he explains how he converted 600K thousand previously dynamic pages to static pages for his site Eventseer.net, a service for tracking academic events.
Eventseer.net was experiencing performance problems as search engines crawled their 600K dynamic pages. As a solution you could imagine scaling up, adding more servers, adding sharding, etc etc, all somewhat complicated approaches. Their solution was to convert the dynamic pages to static pages in order to keep search engines from killing the site. As an added bonus non logged-in users experienced a much faster site and were more likely to sign up for the service.
The article does a good job explaining what they did, so I won't regurgitate it all here, but I will cover the highlights and comment on some additional potential features and alternate implementations...
One of the most popular and effective scalability strategies is to impose limits (GAE Quotas, Fotolog, Facebook) as a means of protecting a website against service destroying traffic spikes. Twitter will reportedly limit the number followers to 2,000 in order to thwart follow spam. This may also allow Twitter to make some bank by going freemium and charging for adding more followers.
Agree or disagree with Twitter's strategies, the more interesting aspect for me is how do you introduce new policies into an already established ecosystem?
One approach is the big bang. Introduce all changes at once and let everyone adjust. If users don't like it they can move on. The hope is, however, most users won't be impacted by the changes and that those who are will understand it's all for the greater good of their beloved service. Casualties are assumed, but the damage will probably be minor.
Now in Twitter's case the people with the most followers tend to be opinion leaders who shape much of the blognet echo chamber. Pissing these people off may not be your best bet.
What to do? Shegeeks.net makes a great proposal: Limit The New, Not The Old. The idea is to only impose the limits on new accounts, not the old. Old people are happy and new people understand what they are getting into.
The reason I like this suggestion so much is that it has deep historical roots, all the way back to the fall of the Roman republic and the rise of the empire due to the agrarian reforms laws passed in 133BC. In ancient Rome property and power, as they tend to do, became concentrated in the hands of a few wealthy land owners. Let's call them the nobility. The greatness that was Rome was founded on a agrarian society. People made modest livings on small farms. As power concentrated small farmers were kicked of the land and forced to move to the city. Slaves worked the land while citizens remained unemployed. And cities were no place to make a life. Civil strife broke out. Pliny said that "it was the large estates which destroyed Italy."
Don't have a CDN? Why not let Google and Yahoo be your CDN? At least for Ajax libraries. No charge. Google runs a content distribution network and loading architecture for the most popular open source JavaScript libraries, which include: jQuery, prototype, script.aculo.us, MooTools, and dojo. The idea is web pages directly include your library of choice from Google's global, fast, and highly available network. Some have found much better performance and others experienced slower performance. My guess is the performance may be slower if your data center is close to you, but far away users will be much happier. Some negatives: not all libraries are included, you'll load more than you need because all functionality is included. Yahoo has had a similar service for YUI for a while. Remember to have a backup plan for serving your libraries, just in case.
Given S3's recent failure (Cloud Status tells the tale) Kevin Burton makes the excellent suggestion of fronting S3 with a caching proxy server.
A caching proxy server can reply to service requests without contacting the specified server, by retrieving content saved from a previous request, made by the same client or even other clients. This is called caching. Caching proxies keep local copies of frequently requested resources. In normal operation when an asset (a user's avatar, for example) is requested the cache is tried first. If the asset is found in the cache then it's returned. If the asset is not in the cache it's retrieved from S3 (or wherever) and cached. So when S3 goes down it's likely you can ride out the down time by serving assets out of the cache.
This strategy only works when using S3 as a CDN. If you are using S3 for its "real" purpose, as a storage service, then a caching proxy can't help you...
Robert Scoble in an often poignant FriendFeed thread commiserating PodTech's unfortunate end, shared what he learned about creating a successful startup. Here's a summary of a Robert's rules and why Machiavelli just may agree with them:
An excellent list that meshes with much of my experience, which is why I thought it worth sharing :-) My take-away from Robert's rules can be summarized in one word: focus. Focus is the often over looked glue binding groups together so they can achieve great things...
Jeff Atwood started a barn burner of a conversation in Maybe Normalizing Isn't Normal on how to create a fast scalable tagging system. Jeff eventually asks that terrible question: which is better -- a normalized database, or a denormalized database? And all hell breaks loose. I know, it's hard to imagine database debates becoming contentious, but it does happen :-) It's lucky developers don't have temporal power or rivers of blood would flow.
Here are a few of the pithier points (summarized):
ZooKeeper is a high available and reliable coordination system. Distributed applications use ZooKeeper to store and mediate updates key configuration information. ZooKeeper can be used for leader election, group membership, and configuration maintenance. In addition ZooKeeper can be used for event notification, locking, and as a priority queue mechanism. It's a sort of central nervous system for distributed systems where the role of the brain is played by the coordination service, axons are the network, processes are the monitored and controlled body parts, and events are the hormones and neurotransmitters used for messaging. Every complex distributed application needs a coordination and orchestration system of some sort, so the ZooKeeper folks at Yahoo decide to build a good one and open source it for everyone to use.
The target market for ZooKeeper are multi-host, multi-process C and Java based systems that operate in a data center. ZooKeeper works using distributed processes to coordinate with each other through a shared hierarchical name space that is modeled after a file system. Data is kept in memory and is backed up to a log for reliability. By using memory ZooKeeper is very fast and can handle the high loads typically seen in chatty coordination protocols across huge numbers of processes. Using a memory based system also mean you are limited to the amount of data that can fit in memory, so it's not useful as a general data store. It's meant to store small bits of configuration information rather than large blobs. Replication is used for scalability and reliability which means it prefers applications that are heavily read based. Typical of hierarchical systems you can add nodes at any point of a tree, get a list of entries in a tree, get the value associated with an entry, and get notification of when an entry changes or goes away. Using these primitives and a little elbow grease you can construct the higher level services mentioned above.
Why would you ever need a distribute coordination system? It sounds kind of weird. That's more the question I'll be addressing in this post rather than how it works because the slides and the video do a decent job explaining at a high level what ZooKeeper can do. The low level details could use another paper however. Reportedly it uses a version of the famous Paxos Algorithm to keep replicas consistent in the face of the failures most daunting. What's really missing is a motivation showing how you can use a coordination service in your own system and that's what I hope to provide...