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Scalable Web Architectures and Application State

In this article we follow a hypothetical programmer, Damian, on his quest to make his web application scalable.

Read the full article on Bytepawn

Reader Comments (1)

I'm so glad web developers are finally catching on to the architectures we've been using in MMORPGs for a long time. 5k users on one server, each with a large number of I/O ops per second was common even 7-8 years ago - the database was/is not in the fast path, it's all in RAM.

Facebook and the like are the modern MMOs.

November 29, 1990 | Unregistered CommenterAnonymous

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