EVE Online Architecture
Wednesday, October 22, 2008 at 4:15AM
geekr in Example, MMO, Python, SSD, games

Sorry, the content for this post apparently did not make the transition from the old HighScalability website, it's all messed up, but there's still a some useful content...

EVE Online is "The World's Largest Game Universe", a massively multiplayer online game (MMO) made by CCP. EVE Online's Architecture is unusual for a MMOG because it doesn't divide the player load among different servers or shards. Instead, the same cluster handles the entire EVE universe. It is an interesting to compare this with the Architecture of the Second Life Grid. How do they manage to scale?

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Lessons Learned

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